Gamoglyphics

Exploring the aesthetics, visuals, story-telling and gameplay that make up video games, aiming to offer creative and designers a new artistic reference to draw inspiration from

Problem

I believe video games are a form of art: 
They’re nothing if not experiential. They are visuals, design, music, and poetry, all wrapped up into a single package. And although creatives have looked at fine art, design, architecture, music or even literature to find inspiration, the world of gaming hasn’t had as much traction as a legitimate artistic reference. And I think that this is because there is no source, no real editorial voice that talks to us about video games as an art form.

Role

Gamoglyphics is a personal concept project that I developped entirely, which means I took many different roles. Among them, I engaged with my users, thought of a marketing strategy, dabbled on the business model and developped the product from sketch to fully functionnal prototype.

Discovery

Understanding users

The “Bit Baby Generation” as I like to call it is comprised of “older” gamers. The grew up with video games and closely followed its evolution. They’re the most interested in engaging with video games in other ways that simply playing it.

Initial user journey mapping

Initial market research

Research insights

Gamers enjoy consuming gaming related content, be it videos, articles, news etc...

There is an emotional component related to video games among the baby bit generation

Gamers have a tendency to collect (be it games, posters, cartridges, manuals etc...)

Some gamers feel frustrated to keep seeing the same video games over and over again

Users make a habit of reading up on a game before playing or buying a new game

Type of gamers and type of games have widely expanded

Observed gamers carrying conversation around many different elements of a game

Ideation

Gamoglyphics as an IMDB for video games

Gamoglyphics took on many different iterations, based on preliminary research, before getting to where it is now. Initially aimed at being the largest video game database, preliminary research showed that this project wouldn’t bring much added value to the table

Feedback and insights

Users have access to better platforms with same content, and have developped habits

Users are confused by the platform, unsure how to use it. Didn’t know how to engage with the content

Saw no need for a “mega” database as the information 
is already easily accessible

Discovered the video game industry’s market size, and confirmed there was an opportunity for a new project

No new information or innovative outlook on video games featured

Observed a growing interest for engaging with video games as a form of art

Iteration

Gamoglyphics, the artistic side of video games

Gamoglyphics in its current state is a publication focused on offering a more artistic outlook on video games. The target audience also evolved from gamers to artists and creatives.

Target audience

Gamoglyphics in its current state is a publication focused on offering a more artistic outlook on video games. The target audience also evolved from gamers to artists and creatives.

Creatives, artists & designers

Anxious to get a new source of inspiration, and are excited to engage with video games a new art medium.

Game makers

Looking for a curation of thoughtfully crafted video games to draw inspiration from and expand their work tools.

Competitive analysis

Sitemap

Gamers

Seeking to consume fresh gaming culture content, and add a platform on which to review video games.

User journey

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Belin: Éducation